
Star Citizen‘s Invictus event ushered in more than just CIG’s pay-to-win clusterfudge; it also introduced the Idris, one of the sandbox’s biggest internet ships that players could get their hands on – assuming they were in the queue at the right time for the artificially limited digital stock.
Now that the ship is hovering around in the game proper, CIG has decided to take a victory lap over its launch in a press release that touts the massive ship’s successful debut as a notch in its server meshing tech belt.
“The Aegis Idris capital has pushed concurrency levels and stress tested server meshing tech to the highest levels yet in the persistent universe and Cloud Imperium Games (CIG) is thrilled to report positive results from the server meshing technology front. […] This represents a significant milestone for CIG’s engineering team and demonstrates the robust foundation built.”
While having a Sims mansion-sized spaceship moving through an online open world is impressive, the presser does appear to try to bury a couple of ledes, particularly the fact that most human players were reportedly not able to buy the thing: Players in a Reddit megathread point out how sales of the Idris were mishandled as they ran afoul of problems like most of the limited Idris ship stock being bought out by bot accounts within minutes or ships being unavailable just before players could click the “buy” button. Most vented their frustration at CIG not using a lottery system, limiting Idris purchases to one account only, or giving first pass to long-standing backers.
CIG is also talking up its server tech victory just a day after anonymous sources reporting to Insider Gaming threw up warning signals over the loss of “integral” devs who were working on server meshing, specifically producer Ivan C and network programmer Jordan Wood, the departures of whom were deemed a “huge loss” by these reported insiders. We point out here that these two head devs appear to have left at some unspecified point after core tech lead producer Roger Godfrey left the studio last December, so these seats may have likely already been filled. Still, the story was published by the outlet on the 21st and CIG’s presser was distributed on the 22nd. That timing, though.
sources: press release, Reddit, Insider Gaming via WCCF Tech Longtime MMORPG gamers will know that Star Citizen was originally Kickstarted for over $2M back in 2012 with a planned launch for 2014. As of 2025, it still lingers in an incomplete but playable alpha, having raised over $800M from gamers over years of continuing crowdfunding and sales of in-game ships and other assets. It is currently the highest-crowdfunded video game ever and has endured both indefatigable loyalty from advocates and immense skepticism from critics. A co-developed single-player title, Squadron 42, has also been repeatedly delayed.