
In two days’ time, Star Citizen will open up its doors once again to all players during its May 15th Invictus free fly event, which means that CIG is rolling out lots of previews and details in order to welcome in all of the curious new wallets players.
First off there’s the expected FAQ that lays out what the event is, where it’s being held, dates for the event, and details on what else there is to do besides renting internet spaceships and walking around in an Idris.
On the subject of internet spaceships, there will be so-called “stock-limited” ships up for purchase including the Idris-P, the Javelin, and the Kraken. As you might suspect, these ships are in limited digital supply (can’t imagine why) and will be buyable during specific times and dates.
Finally in Invictus-related things, there’s a preview video for one of the new vehicles debuting during the event, the Greycat MTC, which is a combat-spec’d version of the ground buggy of the same name. As one might expect, this thing packs more armor for something of its size and speed, along with places to store weapons and a turret that can either be controlled by the driver or from a remote turret seat inside the vehicle.
And in other SC news, the game’s weekly event schedule talks up Invictus (obviously) but also calls attention to a newsletter on Friday that promises “a sneak peek at what’s coming next.” There will also be a Q&A video on Friday about vehicles featuring questions from a Bar Citizen event in Beijing, China. CIG has also published another alpha 4.1.1 feature peek post that focuses on refinery QoL updates, looting improvements, new currencies for use at Wikelo’s, and details about balance changes that take weapon and shield class into account.
sources: official site, official forums (1, 2, 3), YouTube Longtime MMORPG gamers will know that Star Citizen was originally Kickstarted for over $2M back in 2012 with a planned launch for 2014. As of 2025, it still lingers in an incomplete but playable alpha, having raised over $800M from gamers over years of continuing crowdfunding and sales of in-game ships and other assets. It is currently the highest-crowdfunded video game ever and has endured both indefatigable loyalty from advocates and immense skepticism from critics. A co-developed single-player title, Squadron 42, has also been repeatedly delayed.